#1 2008-08-02 14:08:43

KaRoLtNk

Administrator

Zarejestrowany: 2008-07-31
Posty: 11
Punktów :   

Potwór: Dark Warrior

W data monster tworzymy Dark warior.xml

Spoiler:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dark Warrior" nameDescription="a dark warrior" tp="1" race="blood" species="humman" experience="5000" speed="50" manacost="0">
  <health now="50000" max="50000" />
  <look type="268" head="114" body="98" legs="114" feet="94" corpse="6080" />
  <targetchange interval="5000" chance="8" />
  <strategy attack="100" defense="0" />
  <flags>
   <flag summonable="0" />
   <flag attackable="1" />
   <flag hostile="1" />
   <flag illusionable="0" />
   <flag convinceable="0" />
   <flag pushable="0" />
   <flag canpushitems="1" />
   <flag canpushcreatures="1" />
   <flag targetdistance="1" />
   <flag staticattack="90" />
   <flag runonhealth="2500" />
  </flags>
  <attacks>
     <attack name="melee" interval="2000" skill="220" attack="200"/>
      <attack name="manadrain" interval="1000" chance="17" range="7" min="-35" max="-10000"/>
      <attack name="fire" interval="3000" chance="34" range="7" radius="7" target="1" min="-1000" max="-40000">
        <attribute key="shootEffect" value="fire"/>
        <attribute key="areaEffect" value="firearea"/>
      </attack>
      <attack name="fire" interval="2000" chance="34" range="7" radius="3" target="1" min="-5000" max="-60000">
        <attribute key="shootEffect" value="fire"/>
        <attribute key="areaEffect" value="firearea"/>
      </attack>
  <attack name="melee" interval="3000" chance="40" range="7" radius="1" target="0" min="-10100" max="-66006">
    <attribute key="areaEffect" value="blackspark"/>
  </attack>
      <attack name="physical" interval="1000" chance="15" range="7" min="-1000" max="-20000">
        <attribute key="shootEffect" value="spear"/>
      </attack>
  </attacks>
 
    <defenses armor="90" defense="90">
      <defense name="healing" interval="1000" chance="25" min="100" max="2000">
        <attribute key="areaEffect" value="blueshimmer"/>
      </defense>0
      <defense name="plinkvis" interval="2000" chance="30" duration="5000">
        <attribute key="areaEffect" value="blueshimmer"/>
      </defense>
    </defenses>
    <immunities>
      <immunity physical="0"/>
      <immunity energy="1"/>
      <immunity fire="1"/>
      <immunity poison="1"/>
      <immunity lifedrain="1"/>
      <immunity paralyze="1"/>
      <immunity outfit="1"/>
      <immunity drunk="1"/>
      <immunity invisible="1"/>
    </immunities>
    <voices interval="5000" chance="10">
      <voice sentence="Give me your blood!"/>
      <voice sentence="Hell Demon attack!"/>
    </voices>
  <loot>
  <item id="2160" countmax="100" chance1="100000" chancemax="0" />
  <item id="2195" chance="100000" />
  <item id="2523" chance="100000" />
  <item id="7438" chance="100000" />
  <item id="2472" chance="100000" />
  <item id="7342" chance="100000">
  <inside>
        <item id="7458" countmax="100" chance1="10000" chancemax="0" />
        <item id="7405" countmax="100" chance1="100000" chancemax="0" />
        <item id="2151" countmax="100" chance1="10000" chancemax="0" />
        <item id="2342" chance="100000" />
        <item id="2149" countmax="100" chance1="10000" chancemax="0" />
        <item id="2306" chance="100000" />
        <item id="7460" chance="100000" />
        <item id="2415" chance="1000" />
        <item id="7368" countmax="100" chance="10000" />
        <item id="2396" chance="100000" />
        <item id="5803" chance="100000" />
        <item id="2507" chance="100000" />
  </inside>
  </item>
  </loot>
  </monster>

dodać do monsters.xml

Spoiler:

<monster name="Dark Warrior" file="Dark Warrior.xml" />

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